Over the last few months, I’ve been involved in the design and development process of a board game. It’s been an interesting experience, to say the least.
For starters, a good game is simple to play, yet whenever you find a rough spot in the rules of a game you’re making, there’s a desire to add things rather than subtract things. It feels easier to put some new rule to patch the problem, but then it makes the game feel rougher as a whole.
Another interesting problem is figuring out how to test it. I’ve mostly been relying on remote playtesters who read the rules and learn how to play from that. I’m also cultivating some experienced players who can help me make sure the game itself is balanced without one or two strategies simply dominating all others.
At some point, I will be demo-ing this for a game company or two. I hope to see it published at some point in the future.
I think the most valuable lesson you can teach a child is for them to think long term. When you think long term, the little sacrifices of today seem pretty tiny. (@ )
I think people often look at the “asset” half of their net worth and ignore the “debt” half. (@ )
Everyone needs to feel appreciated and respected, at least every once in a while. (@ )
Surround yourself with people who behave like you want to behave, and you’re no longer an outlier. Yes, that might mean rebooting your social circle, but the rewards are worth it if you find yourself with a group of people who do things in a way that matches your ideals. (@ )